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Progression Guide - Project Slayers 2 Wiki

How quests, mastery, clans, weapons and breathing styles combine into one clean early-to-endgame path.

2026/9/28
@Project Slayers 2 Wiki
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Overview

Progression in Project Slayers 2 is four tracks running at once: character levels from quests, weapon mastery, a breathing style or Blood Demon Art, and a clan rolled from spins. They feed each other, but they never advance together, so a max-level character can still have an unfinished moveset. The leveling guide covers the experience brackets.

Level Cap:255
Breathing Styles:8 on 3 Slayer weapons
Blood Demon Arts:9 on 7 Demon weapons
Skill Points:1 per level, per-style tree
Mastery:Levels separately from character
Currency:Wen

Detailed Slayer Progression

This detailed runthrough follows a Slayer account from the opening levels to the endgame brackets, pausing on the unlocks that actually change how you play. Watch it after you understand the basics, then compare your own order against it. The beginner guide handles everything before this point.

The Four Progress Tracks

Character level comes from quest chains and decides which regions, trainers and bosses you can safely approach. It is the track that gates everything else, which is why the leveling route always comes first. The leveling guide keeps this moving without wasted farming.

Weapon mastery is the second track. It grows from using a weapon rather than from gaining levels, so a player who switches weapons constantly ends up with a shallow moveset. Pick one weapon early, train it while questing, and treat every other drop as a future upgrade, as the fast leveling loop explains.

Your style or art is the third track, funded by skill points earned per level and spent inside a per-style tree. The fourth is your clan, which is rolled rather than chosen and grants stat and damage bonuses. Neither costs premium currency, but both reward planning, and the fast leveling page shows how to keep them growing during a grind.

Progression Milestones

These are the unlocks that change what your character can do, roughly in the order you will meet them. Exact levels vary because trainer gates and quest availability depend on your route, so use the table as a sequence rather than a schedule. The how to play guide explains what each system does once it opens.

The important pattern is that each milestone funds the next one. Early quests pay for your first style, Final Selection supplies the Crude Iron that a blacksmith turns into a breathing katana, and forging at level 65 unlocks the endgame weapon line. Missing a step means coming back later, which is why the leveling guide keeps the order strict.

MilestoneWhenWhat It Unlocks
Movement skillsEarly questsDouble Jump and Wall Climb routes
First breathing styleTrainer gateStyle moves and a per-style skill tree
Final SelectionAround level 58Crude Iron and the Slayer milestone
Forge questLevel 65Blacksmith Togane and V2 reforging
Nightfall weaponsEndgameSchematic-based high-tier katanas
Demon conversionReputation routeBlood Demon Arts and Demon Progress
Boss weapon drops are rare, so treat a drop as a bonus and not a plan. Crafted breathing katanas are the reliable upgrade path.

Your Upgrade Priority

Priority order saves more time than raw grinding. Levels unlock content, mastery unlocks moves, and gear mostly raises the numbers you already have. The cards below are ordered the way a fresh account should approach them, and the leveling guide keeps the first one moving.

Clans and weapons are the two places where new players overspend early. A clan roll cannot fix a missing moveset, and a rare katana is not worth much if you never trained the weapon family it belongs to. Settle the fundamentals first, then follow the leveling guide before you chase either one.

Quests First

Levels unlock regions, trainers and bosses, so they come before everything.

Pick One Weapon

Choose a katana family early and train it while you quest.

Grow Mastery

Mastery levels separately and gates the later moves in your kit.

Roll Clans Later

Save spins until you can judge which bonuses suit your build.

Forge at 65

Unlock Togane's forge, then work toward V2 reforging.

Mastery does not grow from leveling. If you hit the cap while using a weapon you never trained, you still have a grind waiting.

Order of Operations

This order assumes a fresh account and no help from friends. It is conservative: each step leaves you strong enough for the next one without a detour, matching the leveling guide brackets. Players who follow it arrive at the endgame with a trained weapon, a working build and a saved clan instead of unfinished systems.

Adjust the order if a trainer gate needs materials you already have, or if a clan you want appears early. What matters is that levels, mastery and your style tree keep moving forward. Any week spent improving none of those three is time you make up later, so keep the fast leveling habits close.

Once the forge opens, the endgame loop becomes materials and schematics. Dungeons supply points and crafting resources, bosses supply the rarer drops, and reforging turns a basic katana into the version your build actually wants. The leveling guide covers the brackets that pay for those materials.

1

Level Through the Quest Chain

Follow Krue, Tom, Chaka and Wagwan until Final Selection, then continue with the later givers.

2

Open a Breathing Style or Art

Meet the trainer gate as soon as you can spare the materials, and start spending skill points.

3

Commit to One Weapon

Pick the katana family that matches your style and train mastery while you keep questing.

4

Finish Final Selection

Clear the milestone chain around level 58 and collect Crude Iron for your first forged blade.

5

Unlock the Forge at 65

Speak to Togane near the Mist region, complete the forge quest and begin V2 reforging.

6

Roll and Save a Clan

Spend spins once your build is settled, and save any result worth keeping before rolling again.

Some clans grant mastery bonuses, so a good roll can accelerate the weapon grind. Save the result before you continue spinning.

Progression Checklist

Run through this list whenever you feel stuck. In almost every case the answer is a quest chain you have not finished, a trainer gate you have not met or a weapon you have not trained. The how to play overview explains each system if a term is unfamiliar.

  • One breathing style or Blood Demon Art actively leveled.
  • Skill points spent in the tree you actually use.
  • A single weapon family with mastery progress.
  • Movement skills unlocked for cliffs and dungeon routes.
  • Final Selection complete and Crude Iron collected.
  • Forge unlocked, with reforging materials saved.
FAQ

Frequently Asked Questions

What should I progress first in Project Slayers 2?

Character levels. They gate the regions, trainers and bosses everything else depends on, so finish the current quest bracket before optimizing gear, clans or cosmetics.

Do mastery and level cap arrive together?

No. Weapon mastery levels separately, so reaching 255 does not finish your moveset. Train one weapon family while you quest and the grind later becomes much shorter.

When should I start rolling clans?

Roll once you understand your build and can judge which bonuses help. Save any good result to a slot, because the next spin replaces an unsaved clan permanently.

How do I get a breathing katana?

Breathing-style katanas are forged from Crude Iron collected around Final Selection. A blacksmith handles the forging, and reforging upgrades them further later.

What unlocks at level 65?

The forge quest. Speak to Togane near the Mist region to open V2 reforging, then farm dungeons and bosses for the materials and schematics you need.

Is the demon path part of normal progression?

It is an alternative route rather than a later chapter. Demons use Blood Demon Arts and Demon Progress instead of breathing styles, and the conversion replaces your existing kit.

What should I do if progression stalls?

Recheck the checklist: an unfinished quest chain, an unmet trainer gate or an untrained weapon causes most stalls. The fast leveling guide covers the common time sinks.

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