Breathing Styles

Water Breathing - Project Slayers 2 Wiki

Unlock steps, skill list, and the best combos for the most beginner-friendly breathing style.

2026/9/26
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Overview

Water is the style most players learn first, and it earns that reputation. The kit leans forward, chaining rushing pressure into spinning slashes, water-based launchers and a cinematic finisher. Its concealed entrance near Nomay Village also gives it the shortest trainer trip in the game, which the unlock locations guide flags for beginners.

Published lists disagree about where Water sits in PvP, but they agree on its PvE value. Launch rankings kept it in S tier for progression and raids, crediting flowing pressure and the Dead Calm finisher, while post-nerf duel lists pushed it down. The breathing tier list tracks both views.

Trainer:Sakonji (Water Trainer Urokodaki)
Entrance:Concealed room near Nomay Village
Level gate:Level 25
Cost:5,000 Wen, 30 Demon Horns, 5 Beast Cores
Trainee duel:Sabito
Style identity:Flowing pressure and launchers

Water Breathing in Action

This tier-list video spends real time on Water, which makes it a useful companion to the written rankings when you want to see the kit in motion. Watch how the player closes distance before the launcher lands, then copy the timing in your own duels.

Unlocking Water Breathing

The unlock loop is the same as every other style, but the walk is shorter. Reach level 25, bank 5,000 Wen, and farm 30 Demon Horns plus 5 Beast Cores from night-time demons before you set out. Then find the flooded passage near Nomay Village and start the trainer route.

Training ends in a duel against the Water Trainee, Sabito. Beat him and the style is yours, complete with a starter kit you can begin levelling immediately. After that, mastery and skill points decide how quickly the rest of the moveset arrives, which is the loop the Thunder page also describes.

1

Reach level 25

Clear early quests around Windy Peak until the trainer's level gate stops blocking you.

2

Bank 5,000 Wen

Quest rewards and sold loot cover the fee, which is the smallest part of the unlock compared with the material farm.

3

Farm the materials

Hunt demons at night in caves and in the open world for 30 Demon Horns and 5 Beast Cores.

4

Find the flooded passage

Enter the concealed room beneath the island house near Nomay Village to meet Sakonji.

5

Beat the trainee duel

Defeat Sabito in the training duel and Water Breathing unlocks for your character.

The trainer's displayed name can differ between builds. Whether you see Sakonji or Water Trainer Urokodaki, it is the same concealed room and the same unlock.

Water Breathing Move List

The sequel's Water kit is described as a forward-leaning set built around rushing pressure, spinning slashes, water-based launchers and one cinematic finisher. Community pages report five moves per style in this game, so treat this table as the shape of the kit rather than a complete frame-by-frame list. Confirm the finisher in the style breakdown.

MoveWhat it doesBest used for
Rushing pressureCloses the gap with forward slashes that keep you moving into rangeOpening a fight
Spinning slashRotates through nearby targets and holds them in place brieflyCrowd control
Water launcherLifts both fighters, opening follow-ups that grounded kits cannot reachCombo extension
Dead Calm (11th Form)The style's cinematic finisher, credited in progression rankings as a raid toolBossing and finishing
Move names vary between community pages and in-game tooltips. Match the effect rather than the label, and confirm the finisher before you build a combo around it.

Why Water Works

Water's strength is consistency. Rushing pressure lets you start fights on your own terms, launchers keep combos alive, and the finisher gives you a clean way to end them. It rewards patience more than raw reaction speed, which is exactly why the Water trainer is the recommended first stop.

It also scales with things you will already own. Rengoku and Kamado clans hand out health, stamina and damage factor, and the Sabito bloodline gives a flat Water mastery bonus, so a lucky roll can make your first style noticeably stronger. Check the tier list for how that stacks up against the rest.

The weakness is burst. Post-nerf duel lists moved Water down because faster kits can punish a slow opening, so you have to respect distance and bait first. Pairing Water with a health-focused clan covers that gap while you learn the matchup spread.

Forgiving opener

Rushing pressure and forward movement make Water the easiest kit to learn from a standing start.

Launcher combos

Water lifts both fighters, which opens follow-ups that grounded styles simply cannot reach.

Raid and boss value

Progression lists keep Water in S tier because its finisher and pressure work well against large health pools.

Stamina friendly

Patient pressure spends stamina more evenly than burst kits, so you are rarely caught empty after a combo.

Burst weakness

Fast assassin styles can punish a slow Water opening, so bait first and pick your moment to dive in.

Water is the safest first pick, not an automatic win button. Treat it as a style that teaches timing, then branch out once mastery and clan buffs are in place.

Combos and Playstyle

The basic Water game plan is pressure into launch into finisher. Chain your spinning attack while the opponent is still grounded, then launch and follow up before they recover. Save the finisher for a health bar you can actually close, because wasting it hands the tempo back. The style comparison shows how other kits solve the same problem.

Water is also a strong first style for group content. Its launchers set up allies, its pressure holds a target in place, and its forgiving movement means you contribute even before mastery is high. Bring it to boss fights and hand the burst role to a Thunder player.

Water Breathing Checklist

If you are starting fresh, Water is the lowest-risk commitment in the game. The trainer is close to the early villages, the kit teaches core combat timing, and a clan roll can boost it later. Read the current rankings once you have played a few sessions and decide whether to keep it.

  • Confirm level 25 before travelling
  • Carry the full material stack to the trainer
  • Practise the launcher follow-up in open world fights
  • Check your clan for health or mastery synergy
FAQ

Frequently Asked Questions

How do you unlock Water Breathing?

Reach level 25, bank 5,000 Wen and farm 30 Demon Horns plus 5 Beast Cores, then find the flooded passage near Nomay Village, meet Sakonji and win the trainee duel.

Who teaches Water Breathing in Project Slayers 2?

The trainer is Sakonji, though some builds display the name Water Trainer Urokodaki. He waits inside the concealed room reached through the flooded passage beneath the island house.

Is Water Breathing good for beginners?

Yes. Water's forward-leaning kit and forgiving movement make it the easiest style to learn, and it stays useful in raids and boss fights long after the early game ends.

What is Water Breathing's best move?

Community pages highlight Dead Calm, the style's eleventh form finisher. It is credited as the reason progression and raid tier lists keep Water near the top of the board.

Is Water Breathing bad in PvP?

It is slower than assassin kits, and post-nerf duel lists moved it down, but it can still win through patient pressure. Bait an opening instead of diving in first.

Does the Sabito clan boost Water Breathing?

Yes. The Sabito bloodline grants a flat ten percent Water mastery bonus, which stacks with the health and stamina other clan rolls provide, making a lucky roll especially valuable.

Can I switch away from Water Breathing later?

You can, but changing style requires a reset and your mastery does not carry across. Compare the tier list and the Thunder guide before spending a reset.

How long does Water Breathing take to max?

Mastery levels separately from your character level, so maxing the kit is a long farm. Skill points arrive per level and feed the per-style tree, while weapon mastery advances on its own track.

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