Clans

Clan System Guide - Project Slayers 2 Wiki

How clan spins, rarities, save slots and replacement work before you spend a single roll.

2026/9/26
@Project Slayers 2 Wiki
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Overview

Clans in Slayers 2 are not chosen from a list. They come from a random spin system, and every spin rerolls the family currently on your account. That single rule drives everything else here: what a rarity band means, how save slots protect a good pull and why a replacement warning appears before a valuable clan disappears.

The published range runs from Common at the bottom to Supreme at the top, with save slots and replacement prompts as your only protection. Learn the order of operations once and you will never lose a roll you meant to keep. The clan roster shows what you are rolling for, and the tier list shows what is worth saving.

Acquisition:Random spins, not a selection menu
Rarity range:Common up to Supreme
Protection:Save slots and replacement warnings
S-Tier roll rate:0.1-4%
Mythic roll rate:5-8%
Rare roll rate:12%

The Clan Menu in Action

The clan showcase walks through the customization menu, where spins, saved families and the active clan all live. Watching the menu being used is the quickest way to understand what a replacement actually does, so review it before your first reroll and cross-check the buff values of anything you pull.

Rarity Bands and Published Rates

Rarity decides how often a family appears, not how long it stays yours. The bands below match the published rates, but the practical takeaway is the same at every level: a result is only protected once you save it. Use the clan roster to identify exactly what you pulled.

BandRarityPublished rateExamples
S-TierSupreme / Legendary0.1-4%Agatsuma, Kocho, Soyama, Uzui, Rengoku
A-TierMythic5-8%Shinazugawa, Iguro, Doma, Himejima
B-TierLegendaryNot publishedShabana, Tamayo, Tomioka, Ubuyashiki, Urokodaki
C-TierRare12%Yahaba, Susumaru, Sabito, Makomo
Rarity is not a safety net. A Supreme result is still replaced by the next spin unless you save it first.

The Safe Spin Routine

The safe routine has four moves: open the menu, save what you want, spin with a target in mind and read the confirmation before accepting it. Doing those in order removes almost every way a good pull can be lost. Review the tier list once and the habit sticks.

Spin management is a resource question. If every spin rerolls the active slot, then spinning without a goal is the same as throwing your current clan away for nothing. Decide whether you are hunting one specific family or simply fishing for stat upgrades before you press the button. The buff table tells you what each outcome is worth.

New players should treat early spins as disposable. A Rare starter at 12% is easy to replace, so it is fine to reroll while learning the menus. The mistake comes later, when the same habit costs a Mythic or Supreme. Slow down once an S-Tier or A-Tier result appears, then follow the beginner guide for the next step.

1

Open the clan menu

The spin option, saved families and active clan all live in the same panel reached from the main menu.

2

Save the current pull

If the family is worth keeping, put it into a save slot before you press spin again.

3

Spin with a target

Decide which family or stat line you want first, then spend the spin knowing what a good result looks like.

4

Read the replacement warning

Confirm only after checking which family the new result is about to overwrite.

If you are unsure whether to keep a pull, save it. A saved clan can always be replaced later, but an unsaved one can vanish on the very next spin.

Four Rules That Prevent Lost Clans

The system is deliberately simple, which is exactly why players lose good clans. There is no lock, no trade and no undo, only the save slots and the confirmation prompt. Keep the four rules below in mind and the tier list stops being a warning and starts being a plan.

None of this changes as the game adds content. Spins remain the only acquisition route, so the same habits apply whether you are chasing an S-Tier Supreme or a Rare starter on a fresh account. Check the roster whenever a family you do not recognise appears.

Spins reroll the active clan

There is no separate inventory of results, so the family you have now is what the next spin replaces.

Save slots protect a pull

Store anything you might build around, even if you are not certain you want to use it yet.

Replacement is permanent

Once you confirm, the previous family is gone, and there is no way to bring it back.

Spin with a target

Know which family you want before spending a roll, or you are simply discarding the stats you have.

Save first, spin second. That single habit prevents almost every clan loss reported after launch.

Rarity, Odds and Expectations

Rarity bands are your only guide to how often a family appears. The Supreme band sits between 0.1% and 4%, Mythic between 5% and 8% and Rare at 12%, so the odds of seeing an S-Tier family are far lower than seeing any Rare. Rerolls are a long project, so follow the progression guide while spins accumulate.

The biggest misunderstanding is that a rare result is automatically secured. It is not. A roll only changes what is equipped, and keeping it depends entirely on whether you save it before the next spin. Read the replacement warning carefully, because confirming is the last checkpoint. The buff values help you judge which pulls deserve a slot.

Pre-Spin Checklist

Treat this as a checklist before any spin. It reflects the published system rules rather than speculation, and it works whether you are on a fresh account or rerolling late for one specific S-Tier family. The clan tier list tells you which names are actually worth the effort.

  • Spins are random; there is no selection menu
  • Every spin rerolls the clan you currently have equipped
  • Common to Supreme is the published rarity range
  • Save slots are the only protection for a good pull
  • Replacement warnings are the final confirmation step
  • Legendary and Mythic pulls are not automatically secured
FAQ

Frequently Asked Questions

How do clans work in Project Slayers 2?

Clans come from a random spin system. There is no selection menu, so every spin rerolls the clan currently equipped on your account.

What rarities can I roll?

The published range runs from Common at the bottom to Supreme at the top, with Mythic, Legendary and Rare bands sitting between them.

Can I choose my clan directly?

No. You can only influence the outcome by spinning and then deciding whether to save the result. The family itself is decided at random.

Do I keep a Legendary or Mythic automatically?

No, and that is the most common mistake. A rare result is only secured if you save it before spinning again, otherwise the next roll replaces it.

What is a replacement warning?

It is the confirmation prompt shown before a new spin overwrites your current clan. Read it carefully, because confirming the replacement is permanent.

How many save slots are there?

The system provides save slots for clans you want to keep, so store anything you might build around before you reroll the active family.

Should I reroll my first clan?

Early Rare starters at 12% are easy to replace, so rerolling while you learn the menus is safe. Slow down once an S-Tier or A-Tier result appears.

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