Breathing Unlock Locations - Project Slayers 2 Wiki
Where to learn each breathing style, who teaches it, and the level or quest gate in front of it.
Overview
Every one of the eight trainers sits far from the main quest path, and the journey is often harder than the fight itself. Thunder waits on a high mountain platform, Water hides behind a flooded passage, Sound perches on an Iceveil Valley ledge, and the others scatter from Butterfly Mansion to the harbor. Plan routes with the style list open.
All Trainer Locations on Video
The fastest way to learn these routes is to watch someone run them. This location showcase walks through every breathing style and its trainer in one sitting, which pairs well with the written style breakdown elsewhere on the site. Pause on each trainer to note the approach.
Every Trainer and Route
Trainer destinations are described by landmark rather than coordinates, so read each row as a direction. Several journeys begin at the red torii gate near Bamboo Grove, where bears patrol the area. Bank the full gate of level 25, 5,000 Wen, 30 Demon Horns and 5 Beast Cores before you leave, as the unlock requirements apply everywhere.
Two trainers stand out for difficulty. Thunder sits behind a double gate because the trainer wants an axe and mace set whose unlock item is a low-rate boss drop, and Sound requires a climb to an Iceveil Valley ledge. Budget extra time for both and check the Thunder route before committing.
| Style | Trainer location | Approach | Gate |
|---|---|---|---|
| Water | Concealed room beneath the island house near Nomay Village | Flooded passage, then a trainee duel | Level 25 |
| Thunder | Elevated mountain platform near Windy Peak | Wall Climb up the vertical section | Level 25 |
| Wind | Platform surrounded by water in the snowy region | Long run out from the bear village | Level 25 |
| Flame | Small house beyond the Rengu boss area on the harbor route | Harbor route travel | Level 25 |
| Stone | Temple on the lower mountain route | Mountain path with no major climb | Level 25 |
| Insect | Exterior wall of Butterfly Mansion's second building | Walk east past the butterfly estate | Level 25 |
| Serpent | Cliffs above the starting-side bear approach | Straight down from spawn | Level 25 |
| Sound | High cliff ledge in Iceveil Valley | Vertical climb into the snowy zone | Level 25 |
Preparing for the Trip
Most failed trainer trips are preparation failures rather than navigation failures. Unlock your movement skills, stock the Demon Horns, and carry spare healing before you cross the map. The Water route is the shortest proof that even an easy trainer punishes an empty inventory.
Unlock movement first
Double jump and wall climbing become available at level 4 through the skill tree, and the Thunder ascent is impossible without them.
Farm night materials
Thirty Demon Horns and five Beast Cores drop from demons after dark, both in caves and in the open world.
Bank the Wen fee
Carry 5,000 Wen in currency; quest rewards, boss kills and sold loot all count toward the total.
Travel with a full stack
Bring healing, stamina items and spare time so a failed trainee duel does not send you back across the map.
Landmark Cheat Sheet
If you only remember five landmarks, remember these. They cover the four corners of the map and the trainers most players ask about, which is enough to orient yourself when a route guide says snowy region or harbor route. The tier list helps you decide which one is worth the walk.
Bundle the trip with content you already need. If a boss route passes a trainer, kill the boss, collect materials on the way, and turn in quests at the same time. That habit saves hours, and the Zentaro encounter is a perfect example because he is both a boss and the Thunder trainer.
Windy Peak
The mountain hub where Thunder's plateau sits above the bear-area route.
Nomay Village
The mid-game village near Water's hidden entrance, reached through a flooded passage.
Butterfly Mansion
Home of the Insect trainer, who waits beside the exterior wall of the second building.
Iceveil Valley
The snowy zone holding both the Wind platform and the high Sound cliff ledge.
Mistfall Harbor
The harbor route that leads past the Rengu boss area to the Flame trainer's house.
Routes, Gates and What Blocks You
Level 25 is the headline blocker, but movement is the practical one. Double jump and wall climbing unlock at level 4 through the skill tree, and without wall climb the Thunder ascent simply cannot be finished. Treat movement skills as part of the unlock cost rather than optional comfort, as the Thunder route proves.
Materials are the second blocker. Thirty Demon Horns and five Beast Cores come from night-time demon kills in caves and the open world, so a daytime attempt will always come up short. Farming them before you travel is faster than making the trip twice, as the Water unlock walkthrough shows.
The fee is the smallest hurdle. Five thousand Wen arrives quickly through quest rewards and sold loot, and every trainer charges the same amount, so price never decides which style you learn. What differs is the walk, the climb and the trainee duel waiting at the end of each style route.
Route Checklist
Work through this checklist before every trainer trip and you will rarely make the journey twice. Most of it is preparation you would do anyway, just ordered so the material farm happens before the travel. The tier list can wait until the trainer is actually in front of you.
Log where each trainer lives once you find them. Landmarks repeat across routes, so knowing that the snowy region holds both Wind and Sound saves confusion later when you chase a second style. Our Water and Thunder guides show how different two routes can be.
- Unlock double jump and Wall Climb
- Farm 30 Demon Horns and 5 Beast Cores at night
- Carry 5,000 Wen and a full supply of healing
- Note the trainer landmark for your next style
Frequently Asked Questions
What level do breathing trainers require in Project Slayers 2?
Every trainer requires level 25 before training can start. You also need Wall Climb and double jump for some routes, and those movement skills come from the skill tree.
Where is the Water Breathing trainer?
Water is taught in a concealed room near Nomay Village, reached through a flooded passage beneath the island house in the Bamboo Grove area. The trainer is Sakonji, sometimes displayed as Water Trainer Urokodaki.
Where is the Thunder Breathing trainer?
Zentaro waits on an elevated mountain platform near Windy Peak, up the vertical route behind the bear spawn. Reaching him requires Wall Climb, and his quest chain sends you onward to Butterfly Mansion.
Do all breathing trainers cost the same?
Yes. A launch-build walkthrough lists 5,000 Wen, level 25, 30 Demon Horns and 5 Beast Cores for every trainer, so the journey and the material farm are what separate the eight routes.
How do I get Demon Horns and Beast Cores?
Both are night-time drops from demons, found in caves and in the open world. Farming them takes longer than earning the 5,000 Wen fee, so start collecting before you reach level 25.
Which trainer is hardest to reach?
Thunder is the toughest trip because it needs Wall Climb and sits behind a second gate involving an axe and mace set from a low-rate boss drop. Sound's Iceveil Valley ledge is the other demanding climb.
Can I learn more than one breathing style?
You commit to one style at a time and a reset is required to change, so pick carefully. Check the tier list and the route table before spending your materials.