Breathing Styles

Breathing Unlock Locations - Project Slayers 2 Wiki

Where to learn each breathing style, who teaches it, and the level or quest gate in front of it.

2026/9/27
@Project Slayers 2 Wiki
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Overview

Every one of the eight trainers sits far from the main quest path, and the journey is often harder than the fight itself. Thunder waits on a high mountain platform, Water hides behind a flooded passage, Sound perches on an Iceveil Valley ledge, and the others scatter from Butterfly Mansion to the harbor. Plan routes with the style list open.

Trainers:8
Level requirement:Level 25
Wen fee:5,000 Wen
Demon Horns:30
Beast Cores:5
Movement tools:Double Jump, Wall Climb

All Trainer Locations on Video

The fastest way to learn these routes is to watch someone run them. This location showcase walks through every breathing style and its trainer in one sitting, which pairs well with the written style breakdown elsewhere on the site. Pause on each trainer to note the approach.

Every Trainer and Route

Trainer destinations are described by landmark rather than coordinates, so read each row as a direction. Several journeys begin at the red torii gate near Bamboo Grove, where bears patrol the area. Bank the full gate of level 25, 5,000 Wen, 30 Demon Horns and 5 Beast Cores before you leave, as the unlock requirements apply everywhere.

Two trainers stand out for difficulty. Thunder sits behind a double gate because the trainer wants an axe and mace set whose unlock item is a low-rate boss drop, and Sound requires a climb to an Iceveil Valley ledge. Budget extra time for both and check the Thunder route before committing.

StyleTrainer locationApproachGate
WaterConcealed room beneath the island house near Nomay VillageFlooded passage, then a trainee duelLevel 25
ThunderElevated mountain platform near Windy PeakWall Climb up the vertical sectionLevel 25
WindPlatform surrounded by water in the snowy regionLong run out from the bear villageLevel 25
FlameSmall house beyond the Rengu boss area on the harbor routeHarbor route travelLevel 25
StoneTemple on the lower mountain routeMountain path with no major climbLevel 25
InsectExterior wall of Butterfly Mansion's second buildingWalk east past the butterfly estateLevel 25
SerpentCliffs above the starting-side bear approachStraight down from spawnLevel 25
SoundHigh cliff ledge in Iceveil ValleyVertical climb into the snowy zoneLevel 25
These are directional clues from community route guides, not in-game map markers. Explore the named landmark and look for the trainer's platform, doorway or ledge.

Preparing for the Trip

Most failed trainer trips are preparation failures rather than navigation failures. Unlock your movement skills, stock the Demon Horns, and carry spare healing before you cross the map. The Water route is the shortest proof that even an easy trainer punishes an empty inventory.

1

Unlock movement first

Double jump and wall climbing become available at level 4 through the skill tree, and the Thunder ascent is impossible without them.

2

Farm night materials

Thirty Demon Horns and five Beast Cores drop from demons after dark, both in caves and in the open world.

3

Bank the Wen fee

Carry 5,000 Wen in currency; quest rewards, boss kills and sold loot all count toward the total.

4

Travel with a full stack

Bring healing, stamina items and spare time so a failed trainee duel does not send you back across the map.

Do not start the Thunder ascent without Wall Climb. The final section is a repeated vertical climb, and falling out of it wastes the entire trip.

Landmark Cheat Sheet

If you only remember five landmarks, remember these. They cover the four corners of the map and the trainers most players ask about, which is enough to orient yourself when a route guide says snowy region or harbor route. The tier list helps you decide which one is worth the walk.

Bundle the trip with content you already need. If a boss route passes a trainer, kill the boss, collect materials on the way, and turn in quests at the same time. That habit saves hours, and the Zentaro encounter is a perfect example because he is both a boss and the Thunder trainer.

Windy Peak

The mountain hub where Thunder's plateau sits above the bear-area route.

Nomay Village

The mid-game village near Water's hidden entrance, reached through a flooded passage.

Butterfly Mansion

Home of the Insect trainer, who waits beside the exterior wall of the second building.

Iceveil Valley

The snowy zone holding both the Wind platform and the high Sound cliff ledge.

Mistfall Harbor

The harbor route that leads past the Rengu boss area to the Flame trainer's house.

Landmark names repeat across community guides, so match the description rather than the label. Two different trainers can share the same mountain region.

Routes, Gates and What Blocks You

Level 25 is the headline blocker, but movement is the practical one. Double jump and wall climbing unlock at level 4 through the skill tree, and without wall climb the Thunder ascent simply cannot be finished. Treat movement skills as part of the unlock cost rather than optional comfort, as the Thunder route proves.

Materials are the second blocker. Thirty Demon Horns and five Beast Cores come from night-time demon kills in caves and the open world, so a daytime attempt will always come up short. Farming them before you travel is faster than making the trip twice, as the Water unlock walkthrough shows.

The fee is the smallest hurdle. Five thousand Wen arrives quickly through quest rewards and sold loot, and every trainer charges the same amount, so price never decides which style you learn. What differs is the walk, the climb and the trainee duel waiting at the end of each style route.

Route Checklist

Work through this checklist before every trainer trip and you will rarely make the journey twice. Most of it is preparation you would do anyway, just ordered so the material farm happens before the travel. The tier list can wait until the trainer is actually in front of you.

Log where each trainer lives once you find them. Landmarks repeat across routes, so knowing that the snowy region holds both Wind and Sound saves confusion later when you chase a second style. Our Water and Thunder guides show how different two routes can be.

  • Unlock double jump and Wall Climb
  • Farm 30 Demon Horns and 5 Beast Cores at night
  • Carry 5,000 Wen and a full supply of healing
  • Note the trainer landmark for your next style
FAQ

Frequently Asked Questions

What level do breathing trainers require in Project Slayers 2?

Every trainer requires level 25 before training can start. You also need Wall Climb and double jump for some routes, and those movement skills come from the skill tree.

Where is the Water Breathing trainer?

Water is taught in a concealed room near Nomay Village, reached through a flooded passage beneath the island house in the Bamboo Grove area. The trainer is Sakonji, sometimes displayed as Water Trainer Urokodaki.

Where is the Thunder Breathing trainer?

Zentaro waits on an elevated mountain platform near Windy Peak, up the vertical route behind the bear spawn. Reaching him requires Wall Climb, and his quest chain sends you onward to Butterfly Mansion.

Do all breathing trainers cost the same?

Yes. A launch-build walkthrough lists 5,000 Wen, level 25, 30 Demon Horns and 5 Beast Cores for every trainer, so the journey and the material farm are what separate the eight routes.

How do I get Demon Horns and Beast Cores?

Both are night-time drops from demons, found in caves and in the open world. Farming them takes longer than earning the 5,000 Wen fee, so start collecting before you reach level 25.

Which trainer is hardest to reach?

Thunder is the toughest trip because it needs Wall Climb and sits behind a second gate involving an axe and mace set from a low-rate boss drop. Sound's Iceveil Valley ledge is the other demanding climb.

Can I learn more than one breathing style?

You commit to one style at a time and a reset is required to change, so pick carefully. Check the tier list and the route table before spending your materials.

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