Beginner Guide - Project Slayers 2 Wiki
A complete first-session walkthrough covering character creation, your first breathing style, and the fastest route to level 20.
Overview
Project Slayers 2 is a Roblox action RPG from Ouw Productions that launched on September 18, 2026, one week after its early access stress test. Nothing carries over from the original game, so every account starts fresh with an empty inventory and no clan. Read the how to play page if you want every system explained first.
This beginner guide walks you through character creation, your first quests around Windy Peak, and the push to level 20. It also flags the early decisions that are hard to undo later, including clan spins and skill point spending. Follow the progression guide once the opening zone feels comfortable.
Beginner Walkthrough Video
The fastest way to absorb the early game is to watch someone run it. This walkthrough covers the opening quests, breathing style choices and the first big unlock. Pair it with the written steps below so you always know where the next quest giver stands, then check the leveling guide for the full route.
Your First Hour
The opening hours are linear on purpose. Clear the starter quests, keep a little Wen in your pocket, and only spend skill points once you understand how your chosen style plays. Every step below fits inside one session, and none of them need a group. Keep the fast leveling methods in reserve for later brackets.
Create Your Character
Pick a name and appearance, then confirm. Clan spins happen before you enter the world, so roll only when you are ready to commit.
Follow the Starter Quests
Talk to Krue and Kazu around Windy Peak and clear the opening kill quests. They carry you toward level ten faster than free farming.
Buy Bandages From Rika
Rika sells Bandages for 25 Wen. Keep a stack on hand so you heal between fights instead of walking back to a safe zone.
Pick an Early Breathing Style
Reach the trainer gate your chosen style asks for, usually a level requirement plus materials. Water is the most forgiving first pick.
Unlock Movement Skills
Double Jump and Wall Climb open cliffs, hidden trainers and dungeon entrances, so prioritise them over cosmetic upgrades.
Early Level Brackets
The leveling guide route follows quest givers rather than map regions. Quest experience scales with the zone you stand in, so farming bandits at level 40 wastes an hour that one Kaiden chain would cover. Move on the moment a giver stops filling a meaningful slice of your bar.
Treat this table as a rough map rather than a script. Server population, clan bonuses and your own clear speed all shift how long a bracket lasts, as the how to play guide explains. When the quests in one row feel slow, hop to the next area and test the damage numbers before a long stay.
| Levels | Area | Quest Giver | Main Targets |
|---|---|---|---|
| 1-10 | Windy Peak | Krue, Kazu | Bandits, Zuko |
| 10-26 | Bear Area | Tom | Bear Cubs, Mother Bear |
| 26-40 | Kaiden Area | Chaka | Kaiden Subordinates, Kaiden |
| 40-60 | Final Selection Route | Wagwan | Final Selection trial enemies |
| 60+ | Hidden Mist and Beyond | Jugg, Goro, Tomoi, Mitsu | Endgame quest chains |
Choosing Slayer or Demon
You do not have to decide at character creation. A fresh account can quest normally, learn a breathing style and only commit to the demon route later, once you understand reputation and the Muzan questline. The progression guide compares both paths in detail.
Slayers use breathing styles and start with a complete combat kit sooner, which makes the first thirty levels smoother. Demons build around Blood Demon Arts and a separate Demon Progress system, and their strongest scaling arrives later, as the progression guide explains. Neither path is a mistake, but demons must respect sunlight after they transform.
Do not rush the transformation. Becoming a demon swaps your entire kit, so any skill points already invested in a breathing style stop helping the moment you turn. Finish the early quest chain and bank some Wen, then read the how to play guide before making the call.
Beginner Priorities
These are the upgrades that pay for themselves during your first evening. None of them cost premium currency, and each one removes friction from questing, travel or survival. Compare them with the checklist in the progression guide before you spend anything on rerolls.
Finish Starter Quests
Krue and Kazu hand out the fastest early experience and teach the combat loop.
Open a Breathing Style
Water is the most forgiving first style while you learn dodge timings.
Unlock Movement
Double Jump and Wall Climb open cliffs, hidden trainers and dungeon routes.
Bank Your Wen
Bandages cost 25 Wen from Rika, so keep a small reserve for supplies.
Save Clan Spins
Every spin rerolls your clan, and unsaved results are replaced by the next roll.
Mistakes That Slow You Down
Most new players lose hours to the same handful of habits. None of them are punished harshly, but each one quietly adds time to the grind, so fixing them early is worth more than any gear upgrade, as the fast leveling guide explains.
If one of these describes you, do not restart your account over it. Levels, Wen and quest progress all keep, and the fixes are simple habit changes you can apply on your very next login, as the how to play guide makes clear.
- Farming the same enemies long after the quest giver stopped paying real experience.
- Spending skill points on a style you are about to abandon for a trainer unlock.
- Skipping movement skills, then trying to reach a cliff trainer without them.
- Buying cosmetic spins before you own bandages and basic supplies.
- Walking everywhere when a mount or a faster quest route is available.
What to Do After Level 20
Level 20 is not a milestone the game celebrates, but it is roughly where the opening zone stops teaching and the wider map opens up. By then you should have one breathing style in progress, a few skill points spent and enough Wen for supplies, as the progression guide checklist confirms.
From here, follow the quest chain instead of wandering. Krue, Tom, Chaka and Wagwan form the spine of early progression, and Final Selection waits around level 58. The leveling guide covers every bracket so you always know the next stop.
Frequently Asked Questions
Do I need to play the first Project Slayers game first?
No. Nothing carries over from the original game, including items, clans and game passes, so you can start Project Slayers 2 with no prior progress and lose absolutely nothing.
Which breathing style should a beginner unlock first?
Water is the most forgiving first style while you learn dodge timings. Every trainer sits behind a level and material gate, so check the progression guide before you travel.
How long does the first session take?
You can clear the starter quests, reach the early brackets and unlock your first movement skill in one sitting. Reaching a breathing style takes longer because of the material farm.
Should I become a demon straight away?
No. Turning into a demon replaces your entire kit, so it is better to learn combat, bank some Wen and finish the opening quests before you commit to the reputation route.
What is Wen used for early on?
Wen buys supplies such as Bandages, which Rika sells for 25 Wen. Keep a small reserve instead of spending everything on cosmetic rolls you cannot use yet.
Can I reset my skill points if I pick wrong?
Yes. Skill points go into a per-style skill tree, and a skill point reset code exists for exactly this situation. Check the codes page for the current working list.
Do I need a group to start playing?
No. The early quests and level brackets are all solo friendly. Grouping helps most once you start chasing bosses and dungeon runs in the later zones.