All Blood Demon Arts - Project Slayers 2 Wiki
Every Blood Demon Art, how to unlock each one, and the playstyle each art rewards.
Overview
There are nine Blood Demon Arts in Project Slayers 2, spread across seven demon weapons, while Slayers get eight Breathing Styles on only three weapons. Each art is a full kit of abilities rather than a single move, and the path starts with the reputation route covered in How to Become a Demon.
Official showcases have revealed Shockwave, Arrow, Temari, Reaper, Blood Sickle, Obi, Dream Manipulation, Ice Manipulation and Blood Manipulation. Damage and crowd control are not evenly distributed, so the full ranking on the Blood Demon Art tier list matters more than the order you unlock them in.
All Nine Arts at a Glance
Nine arts, but they do not share the same job. Melee kits such as Shockwave and Blood Sickle want to be close, Arrow, Obi and Temari hold range, and Dream Manipulation plays around control. Compare the full breakdown on the Blood Demon Art tier list before you commit a weapon to a build.
| Blood Demon Art | Where it comes from | Typical role |
|---|---|---|
| Shockwave | Akaza showcase - Destructive Death / Compass Needle | Burst melee pressure |
| Arrow | Official showcase | Ranged projectile zoning |
| Temari | Official showcase | Mid-range area control |
| Reaper | Reap of Despair, Phantom Step, Shindo | Mobile assassin pressure |
| Blood Sickle | Official showcase | Aggressive close-range damage |
| Obi | Official showcase | Ranged control |
| Dream Manipulation | Enmu, Dreamfall Hollow | Sleep and control tools |
| Ice Manipulation | Official showcase | Teleport, clones and spikes |
| Blood Manipulation | Shabana family line | Sustain and solo progression |
What Actually Changes When You Turn
Becoming a demon replaces your entire kit, not just your ultimate. Your Breathing Style disappears, the demon progress track opens, and demon weapons such as sickles, claws and umbrellas become your tools. Nothing carries over from the original Project Slayers either.
Sunlight becomes lethal once you finish the transformation, which reshapes how you route quests and boss attempts. Early sun immunity is a demon perk worth chasing through clans or gear, and wisteria poison remains a real weakness that Slayers will exploit in every PvP encounter.
Unlocking Your First Blood Demon Art
The transformation quest is the gate, not the art itself. You need negative reputation, then Muzan at night, and only after drinking his blood does the demon progress system unlock the arts. The full requirement list lives in the demon conversion guide if you want the exact order.
Reputation sits at minus forty for the invitation, and the Spider Lilies and doctor delivery steps come before Muzan's blood. Budget a full session for the chain if you are starting from a fresh slot at level one, because the route crosses several regions on the world map.
Reach -40 reputation
Farm negative reputation through the early quest route until Muzan's invitation opens.
Meet Muzan at night
Muzan only appears after dark, so plan the trip around the day cycle.
Collect nine Spider Lilies
Gather the flowers across the map while avoiding higher-level mobs.
Deliver the doctor
Complete the delivery objective, then return to Muzan to finish the chain.
Drink Muzan's Blood
The transformation swaps your kit and unlocks Blood Demon Arts and Demon Progress.
Demon Weapon Pairings
Seven demon weapons carry the nine arts, so the pairing matters as much as the art. Sickles, claws and umbrellas give different reach and mobility, and demon progress adds raw damage on top of whatever kit you pick. Read the demon builds page for spreads that match each weapon type.
Sickle
Fast close-range pressure that suits Blood Manipulation and Blood Sickle kits.
Claws
Aggressive melee weapons for players who want combo-heavy demon pressure.
Umbrella
A demon weapon option that pairs with control arts and patient spacing.
Demon Progress
A separate track of skills and stat bonuses that pushes demon damage higher.
Demon Strengths and Weaknesses
Demons trade early comfort for late-game scaling. Regeneration keeps you alive between fights, arts hit harder once demon progress is maxed, and the level cap stays at 255 like everyone else. The catch is sunlight and wisteria, plus a slower start than a Slayer.
Everything after the transformation is quest-driven, not repeat-kill driven. That means the same leveling route works for both paths, but demon players should fold in demon progress goals so their art keeps pace with their character level, since mastery levels separately.
- Regeneration between fights
- Nine arts spread across seven demon weapons
- Demon progress damage bonuses
- A separate art and weapon mastery track
- Lethal sunlight after the transformation
- Wisteria poison weakness
Reading the Meta After the First Patches
Launch tier lists aged quickly in Project Slayers 2. A balance patch nerfed Thunder Breathing and moved several arts, which is why any ranking you read should say when it was written. Cross-check the current BDA tier list against the breathing tier list before rebuilding.
For solo play, Blood Manipulation has become a popular progression pick because solo creators finish entire runs with it. Group play rewards Shockwave for burst windows and Ice Manipulation for stalls in coordinated fights, while Reaper suits players who want mobility over raw damage.
Bosses such as Akaza and Enmu show what each art can do at the top end: Shockwave pressures melee range, Dream Manipulation controls space around Dreamfall Hollow, and Ice Manipulation stalls. Watch official showcases before spending resources on rerolls and spins.
Frequently Asked Questions
How many Blood Demon Arts are in Project Slayers 2?
Nine arts appear in official showcases: Shockwave, Arrow, Temari, Reaper, Blood Sickle, Obi, Dream Manipulation, Ice Manipulation and Blood Manipulation. They are spread across seven demon weapons, compared with eight Breathing Styles on three Slayer weapons.
Do I lose my Breathing Style when I become a demon?
Yes. The transformation swaps your entire kit, so your Breathing Style is replaced by Blood Demon Arts and the demon progress track. Nothing carries over from the original Project Slayers either, including items and game passes.
Which Blood Demon Art is best for leveling?
Blood Manipulation is the common solo progression pick because its sustain reduces downtime between quests. Shockwave and Ice Manipulation shine in group content. Check the tier list for the current order.
How do I unlock Dream Manipulation or Ice Manipulation?
Both arts come through the demon path and were shown in official showcases. Dream Manipulation is tied to Enmu around Dreamfall Hollow. Once transformed, you build arts through demon progress rather than leveling a Slayer style.
Is sunlight really lethal for demons?
After the transformation, yes. Daylight becomes a real hazard and wisteria poison cripples demons too, which is why early sun immunity is treated as a valuable demon perk. Slayers build around that weakness.
What is Demon Progress and does it change my level cap?
Demon Progress is a separate track that grants demon abilities and stat bonuses, including extra damage when maxed. It does not change the level cap, which stays at 255 for both paths.
Can I change my Blood Demon Art later?
Art access is tied to your demon progression and your weapon rather than a single locked menu pick, so plan around the art you want. Rerolls and spins cost Wen, so read the builds guide first.
Related Guides
Blood Demon Art Tier List
See how all nine arts rank for leveling, bossing and PvP right now.
Demon Progression Guide
The full demon path from your first night to a maxed Blood Demon Art.
How to Become a Demon
The reputation route to Muzan, the transformation, and what changes after.