Akaza - Project Slayers 2 Wiki
Where to find Akaza, how to fight him, and every drop he can give you.
Overview
Akaza is one of the hardest encounters in the game and one of the most hidden. He waits around the Windy Peak cliffs behind a concealed wall that looks like ordinary scenery, so most players walk straight past the entrance on their first few trips. Bring patience and a movement ability.
Beating him is only half the reward. Akaza is tied to the Shockwave Blood Demon Art, built around the Destructive Death and Compass Needle moves, and the community pairs the character with the Soyama clan, a Supreme-tier roll. That combination is the real goal.
Akaza Run Showcase
This survival challenge follows the full Akaza fantasy from a fresh character to a transformed demon. It shows the cliff route, the moment the concealed wall opens and the Shockwave kit in real combat, which is far more useful than reading a move list before you attempt the climb yourself.
Getting to the Cliff
Travel to Windy Peak first, because the cliff network branches off the starter highlands. From there, follow the rock face rather than the path and watch for a section that does not match the surrounding texture. Pressing into it opens the way to Akaza, so the real skill is recognising a wall that was never meant to be a wall.
Movement abilities remove most of the frustration. Guides describe the same Windy Peak climb used to reach the Thunder trainer, and Wall Climb is treated as essential for the mountain routes. Arrive with your kit ready rather than making the trip twice.
Once inside, treat the fight like a duel rather than a damage race. Akaza's Shockwave tools are built to punish predictable swings, and the art's counters reward players who bait an attack before answering. Learn the spacing first and the clear comes much faster than brute force.
Shockwave Kit Breakdown
Shockwave is the Blood Demon Art tied to Akaza, and it is a brawling art rather than a ranged one. The table groups the tools the showcase highlights so you know what each part of the kit is actually for before you spend skill points on a demon build.
| Ability | Input style | Why it matters |
|---|---|---|
| Destructive Death | Tap | The core damage tool you build combos around |
| Compass Needle | Hold | An extended variant for closing distance or finishing |
| Counter | Reactive | Punishes an opponent who commits to a predictable swing |
| Aerial use | Airborne | Keeps pressure up while you reposition above the target |
| Positioning | Spacing | Sets the gap before the boss can answer your opener |
How to Reach and Beat Akaza
The route is short but easy to miss, and the fight punishes anyone who arrives underprepared. Follow the steps below in order, and remember that the Shockwave art is a demon reward, so a Slayer character can find and fight Akaza without ever unlocking the kit behind him.
Expect to make more than one attempt. The concealed wall, the cliff climb and the duel itself each fail for different reasons, and fixing one problem at a time is faster than rebuilding your entire progression plan around a single boss.
Reach Windy Peak
Start from the starter highlands and follow the main road until the cliff network opens up.
Hug the cliff base
Leave the marked path and inspect the rock face for a section that looks slightly wrong.
Test the concealed wall
Push into the suspicious wall to reveal the hidden route that leads to Akaza.
Fight with counters ready
Bait one attack, answer with Shockwave-style pressure, then reset your spacing.
Become a demon for the art
The Shockwave unlock sits on the demon path, so plan that route separately.
What to Bring
Preparation decides whether the trip is a fifteen minute detour or an hour of walking. The four items below cover the gaps that catch most players, and none of them require endgame gear, only a little planning before you leave the Windy Peak starting area.
Wall Climb
The cliff climb is treated as essential for reaching the mountain routes.
Stamina buffer
Long fights punish an empty stamina bar more than low health.
Demon path
Shockwave requires the demon transformation before it can be used.
Pattern practice
Learn one bait-and-answer cycle before adding more damage to your build.
Akaza Facts at a Glance
Akaza is also known as Hakuji Soyama, and community videos connect the encounter to the Soyama clan roll as well as the Shockwave art. That dual reward is why so many players treat him as a milestone boss instead of a routine farm. The full boss list places him late in the Windy Peak section.
He does not hand out a Nichirin katana the way the breathing-style bosses do. His value is the art unlock and the clan chase, and both of those feed directly into a demon build rather than a Slayer one. That is why he is usually fought once rather than farmed on a loop.
- Also known as Hakuji Soyama in community coverage
- Located on the Windy Peak cliffs behind a concealed wall
- Tied to the Shockwave Blood Demon Art
- Shockwave includes Destructive Death and Compass Needle
- Community builds pair the character with the Soyama clan
- Best approached after unlocking a movement ability such as Wall Climb
Frequently Asked Questions
Where exactly is Akaza in Project Slayers 2?
He is around the Windy Peak cliffs, behind a concealed wall. Inspect the rock face for a section that looks out of place and push into it.
What level should I be for Akaza?
No fixed level is published, but the Windy Peak mountain route is usually tackled after the early quest chains, so arrive with Wall Climb and a comfortable stamina pool.
What does Akaza drop?
His main value is progression rather than a katana. He is tied to the Shockwave Blood Demon Art and community builds connect him to the Soyama clan roll.
What is the Shockwave art?
It is a Blood Demon Art built around Destructive Death and Compass Needle, with tap, hold, counter and aerial variants that reward close-range pressure.
Can a Slayer unlock Shockwave?
No. Blood Demon Arts belong to the demon path, so you need to complete the demon transformation before the Shockwave kit becomes usable.
Is Akaza worth farming repeatedly?
Only if you still need the art or the associated clan. Once both are settled there is little reason to repeat the fight over the easier weapon bosses.
Do I need a group for Akaza?
Not necessarily, but the fight is far more forgiving with a second player to split aggro while you learn the counter windows.